Things that need to be done (in no particular order):
1.
2.
3. Fix Menu transition timings - transitioning to the menu screws up timing in the battle mode at the moment, it's probably as simple as telling the riff and music to pause on outtro.
4. Note Display - the notes are just lines of color at the moment, which makes for difficult play if you forget the order of the colors. We're thinking of stacking them ala guitar hero. We need to figure out what we want the notes to actually look like, too. Also, we were talking about adding some cool effects to the notes, like some cool particles or something.
5. Character Animation State Machine - we need a nice state pattern for character animation, right now it's just kinda start and stop.
6.
7. LEVEL gameplay - we need some sort of gameplay in the LEVEL state. Chris and I discussed the possibility of a sidescroller shooter, where you have to shoot different colored notes at the enemies to kill them. This is probably going to be more work than we're expecting, so we should start on this asap. We're going to need things like an enemy class and bullet class, etc.
8. CONTENT - music, art. nuff said.
9. End Game? - what's going to happen when you finish the game? how's it going to end? we're not going to have enough time to implement a boss most likely, unless we throw a bunch of our already created features together to simulate a boss fight.
10. Menus
11. System Config checks - does your video card support our game? how much texture memory are we going to require, etc.
12. A way to get particle systems into the world without hard coding them - preferably a way that we can put them in the world using the world builder.
13. HUD
So, it's the end of week 8, we've got a week and a half left til milestone 3, and my other classes are starting to get pretty crazy. It's going to be an interesting next few weeks =)